shrifazmy Posted May 17, 2016 Share Posted May 17, 2016 Hi I have here an object coming from maya with its rig as FBX file when am trying to shade it with a map in the diffuse its good textured but before the deform node after the deform node i get the result as in the pic i did check the uv and face normal but cant figure the reason any suggission please Quote Link to comment Share on other sites More sharing options...
bluciensky Posted May 17, 2016 Share Posted May 17, 2016 could you post a hipfile? Quote Link to comment Share on other sites More sharing options...
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