nigelgardiner Posted May 29, 2016 Share Posted May 29, 2016 (edited) Hi there I'm trying to drive pop particles thru a flip fluid and have the particle velocity modified by the flip fluid velocities. I can get as far as creating the pop network and feeding in velocity volumes for the initial particle velocity and the flip particle velocity but I can't figure out where in the scheme of things I should put the network in order to update the pop particle velocities correctly. At the moment I've got it at object level which is just plain wrong as the velocities update relative to the flip particle velocities but only as the pop particles are created. I want to update all of the pop particles relative to what the flip particle velocity are at that particular moment. I've been messing around with sop solvers and trying to find a tutorial or forum reference but no joy yet. Any help with this gratefully accepted. Hi again, sorry this approach does work to an extent, I missed something. Thanks Nigel. Edited May 30, 2016 by nigelgardiner Quote Link to comment Share on other sites More sharing options...
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