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noise/vortex etc from particle emission geo


Fyre

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Looking to change particle emission from geo in a controlled way.

As some examples; emitting from the object in a vortex, emitting with curl noise, emitting in a planar circle from the object.

Currently the only way i can think of doing this is by altering normals and using that as velocity - but this seems overly convoluted. For example in Maya I could parent a volume axis field to the geo and have that affect the initial emission particles.

 

Sorry if this post is a bit vaugue but im hoping someone has some ideas. Are there any interesting ways i can change a base emission from particles?

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