marvalgames Posted June 16, 2016 Share Posted June 16, 2016 What is the difference between using a subnet input to bring a game object into unity (Curve in my case) or using object merge. I don't really understand object merge. Thanks! Quote Link to comment Share on other sites More sharing options...
acey195 Posted June 19, 2016 Share Posted June 19, 2016 (edited) A subnet input on an OTL only allows the amount of inputs the node has, an object merge theoretically could have an unlimited number, since it is a multiparm Also subnet-like-input only works for SOP level OTLs, if you want a geometry (subnet) level input I think there is no real other way than using (a) objectMerge node(s) Edited June 19, 2016 by acey195 Quote Link to comment Share on other sites More sharing options...
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