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noise per primitive, instead of treated as 1 primitive on imported geo?


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When creating noise inside a pointVop how can I make it run over per primitive object, instead of treating them as one primitive object to apply the noise to?

For example when reading in an Alembic that has its object split into individual groups, noise will apply to the object as a whole and not each object group.

 

Hope my question was clear.

 

Thanks

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well you can limit the operation of a pointVop to a point group (so you will have to convert your primitive groups to pointgroups)
Group fields of all nodes are usually near the top of the parameter window.
or copy the code to a primitiveVOP and use primitive groups (but your noise will have less fidelity)

alternatively, if you want to build something more complicated, you can loop over all your groups in a attributewrangle.

 

 

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