TheGeth Posted June 22, 2016 Share Posted June 22, 2016 Hello, so I simulated a few explosions using fireball preset and sphere object but when I render it the fire sphere is always there.I tried to keyframe the uniform scale of the sphere object and also the source volume activation but it didnt helped.Its ok to have it there for the first 30 frames but it looks weird after the fire is gone and there is only burning sphere with disappearing smoke at the bottom.Can somone please help me to hide it?Thanks. Quote Link to comment Share on other sites More sharing options...
rbowden Posted June 22, 2016 Share Posted June 22, 2016 This should help:http://forums.odforce.net/topic/25757-delete-part-of-volume-cache/ Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted June 22, 2016 Share Posted June 22, 2016 You can also plug the source volume node into the solver's 'pre-solve' input (second input), I'm not sure why it's setup to add the source at the very end of the timestep by default. Quote Link to comment Share on other sites More sharing options...
TheGeth Posted June 24, 2016 Author Share Posted June 24, 2016 Thank you both for help.There is one more thing I want to fix.Dont know why but the final render is much darker in other apps like photoshop or game engine.I want to save it as I see it in the Houdini Render View. Quote Link to comment Share on other sites More sharing options...
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