Vorkosigan Posted June 23, 2016 Share Posted June 23, 2016 hello, I am driving scale value through a Cd attribute to populate Geo along an object (the one having a ramp bitmap / ramp) and I basically need to get those bitmap / ramp RGB value in my Cd at the end of the pipe before my copy node. I succeeded with a basic paint node but I am stuck with the bitmap / ramp approach. So to make it simple, the Paint node doesn't do a clean enough job for me, too messy in the look it gives me. Any tips and help would be more than welcome. Thank you, Tanguy Bodivit brush.7z Quote Link to comment Share on other sites More sharing options...
f1480187 Posted June 24, 2016 Share Posted June 24, 2016 Here both map and ramp ways. uv_ramp.zip 1 Quote Link to comment Share on other sites More sharing options...
Vorkosigan Posted June 24, 2016 Author Share Posted June 24, 2016 Fantastic, thank you so much, I will learn quite some great stuff from your workflow, thank you for sharing, Tanguy Quote Link to comment Share on other sites More sharing options...
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