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spectrum control on mesh by bounding box or other


dofe

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Hello everyone, I hope you're fine

I hope my question is simple. I would like to control the ocean spectrum on my VDB mesh.
But there isn't group or other in settings to select primitives and apply spectrum on (as bounding box or by expression of velocity lenght).

How can I to have the control on my displace. An area with spectrum and other without ( with gradiant it's better ).

I have found a topic similar but it's to have 2 different spectrum mix.

Thank you guys

regards

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Couple options .. quickest would be to just "allow editing of contents" on the ocean eval and dive into the node. Look for the blue container labeled deform geo. Set the group attribute of all those vops to the group of your choosing. To not break the node you could, In a attrib vop using your rest mesh as the first input and your mesh with the ocean spectrum applied as the second input you can blend between the two positions based on an attribute of your choosing. 

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