whodini Posted July 26, 2016 Share Posted July 26, 2016 I have primitive groups set up in SOP level, something simple like a box with a voronoi fracture applied with the inside and outside primitive groups. How can I access this primitive group in shop context? I am trying to compare whether or not a shading point belongs to a specified group so I can create a mask. I can create a attribute at sop level to store the group information on the points and that works, but I want to do this in the shop context because the geometry will be heavily subdivided and displaced and I need the accuracy. Any thoughts? Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted July 27, 2016 Share Posted July 27, 2016 You can also use primitive attributes and access them in a shader which should give you the accuracy / sharpness that you expect. -dennis Quote Link to comment Share on other sites More sharing options...
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