almond Posted August 4, 2016 Share Posted August 4, 2016 Hi everyone, I'm trying to use a drag force on a melted object (flip fluid sim). I want to use a sphere to control the inverse attenuation of the drag node, where inside the sphere the drag is off and outside the sphere its on (with a blend in between), so that when the object melts into a puddle its edges are affected by the drag, but I'm not sure how to do this, although I suspect I might need to use the attribute transfer node. Is there an intuitive/visual way of doing this? Also when I looked at the pop drag help menu there were a load of parameters listed that don't seem to appear in my node in the dop network (such as attenuation). My drag node seems to just have parameters for activation and vex expression override and the value for the drag itself, there don't seem to be any other options, unless I am missing something. Apologies if this is a stupid question! Quote Link to comment Share on other sites More sharing options...
almond Posted August 6, 2016 Author Share Posted August 6, 2016 did eventually come across Peter Quint's Dop forces 2 video which was exactly what I was looking for! Thanks Peter! Quote Link to comment Share on other sites More sharing options...
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