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waterzhou

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maya2014 and houdini15.0.244.16 render MotionVector problem

hi all i have a problem about: Maya2014(Arnold render MotionVector) and Houdini15.0.244.16(Arnold render MotionVector),image had not match.


maya CAM--->arnold(Shutter Start:0,Shatter End:1),and renderSetting--->Motion Blur(Enable yes,and all the default)


houdini CAM--->arnold(Camera Shutter:Center On Frame,Shutter Length:0.5),and renderSetting--->Motion Blur(Transform Keys:enable,Deform Keys:enable),and the Geo--->Render--->Sampling(enable the Geometry Velocity Blur) 


how can i get them render result match....help me 

Untitled.jpg

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First off, isn't Maya set to start on frame 0 and Houdini on frame 1, so it's not as easy as you having a 1 frame offset?

If that's not it, how did you match the cameras? I would create a camera in one app, export it to alembic, then reimport it into the same app and the other app, just to be sure they are identical. If you do that and still have this issue, you should post the question in the SolidAngle forum and/or contact SolidAngle support.

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