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Vop Tile/mirror Texture?


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This is in response to a post by Jim Ellis 2001 over at the Side Effects Forum...

Hey Jim,

It would probably sound really complicated if I tried to explain it in words, so here's a quick sketch in VOPs. I basically built one tile and copied the code four times. However, there's no reason why there couldn't be more than 4 tiles, but doing this sort of repetitive thing using VOPs can quickly become a royal pain. You'd be much better off using macros in VEX if you think you need more than 4 tiles.

Also, there are a lot of other things you could do with this -- this is just the "bare bones" tiling functionality. Hope it makes some sense... :unsure:

texeg.zip

Cheers!

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