Fyre Posted August 24, 2016 Share Posted August 24, 2016 Hey, I'm looking to remake glue constraints between rbds after they collide, currently they are made, then break and never reform. Is there a way to take collision info and use that to drive the reforming of the glue constraint? Quote Link to comment Share on other sites More sharing options...
Fyre Posted August 25, 2016 Author Share Posted August 25, 2016 Figured it out - incase anyone is interested: on the glue object make sure the dop is re imported for every frame, frame the frame hold and on the evaluatio inside your dop make sure its set to $SF. Quote Link to comment Share on other sites More sharing options...
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