junyd Posted August 25, 2016 Share Posted August 25, 2016 Hi all, the character i am working on is melting at the moment using variable viscosity using attribute create node. I am using metaball to define the specific locations of the character to melt. the problem is that the character doesnt animate anymore( after the flip fluid procedure). i am using a sop solver for the metaball interaction with the flip which is working but the moment i try to plugin the character on the (use external SOP) it starts to animate but doesnt melt at all. how can i retain the animation and melting effect both at once ? do i need two sop solvers connected on the flipsolver?. i have tried many ways but it doesnt work. i am coming from a Max background; your help would be highly appreciable. thanks viscosity_rnd_ver05.hip Quote Link to comment Share on other sites More sharing options...
junyd Posted August 27, 2016 Author Share Posted August 27, 2016 is there anyone who can help??? any approach to melt an animated character? Quote Link to comment Share on other sites More sharing options...
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