skyros Posted August 25, 2016 Share Posted August 25, 2016 Hi Everyone, I was wondering if someone could provide me with some suggestions on the best way to export heat/temperature/density/etc maps from Pyro. As an example I'm assigning a new pyro material and setting the smoke field density to heat and colour to white. This sort of gives me the correct results, but the intensity seems incorrect and its still being affected by lighting. Thoughts? Quote Link to comment Share on other sites More sharing options...
skyros Posted August 25, 2016 Author Share Posted August 25, 2016 Quick Update. I built out a shader that does pretty much what I'm after. I can switch between any of the fields I need and render their values as greyscale. It still receives lighting contributions however. Thoughts? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.