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How to control the RBD Fractured pieces with fluid simulation


arghap

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I am trying to make a scene where there is a flowing river going under a bridge.

I also created a fractured house which will be driven by the flowing river and get crashed into the bridge.

The only problem I am facing is that the fluid sim breaking the house even before it get hit by the bridge(which is normal interaction between rbd and fluids).

Is there any other possible way in which I can interact both my rbd and fluids in a good way so that it doesn't break before hitting the bridge?

Thank You

Here is a reference shot what I am trying to achieve

 

Edited by arghap
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