rsd Posted September 8, 2016 Share Posted September 8, 2016 The past month I've been working on the shot with very long rocket trails, so I developed a CVEX shader to avoid smoke simulation. The shader uses information from particles to generate volume with specified shape and requires much less memory. 1 Quote Link to comment Share on other sites More sharing options...
rsd Posted September 9, 2016 Author Share Posted September 9, 2016 Another example. 2 Quote Link to comment Share on other sites More sharing options...
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