buffer Posted April 18, 2005 Share Posted April 18, 2005 Hi, I have a very basic question. Can I create custom nodes for Renderman functions inside houdini just like in vshade or shaderman? Or I can only use the ones provided inside Houdini. Thanks. Quote Link to comment Share on other sites More sharing options...
rjpieke Posted April 18, 2005 Share Posted April 18, 2005 I'm assuming you're talking about VOPs. If so, here's a reply I got from SESI (thanks Luca!) when I asked the same thing: * * * * * There is no way to have vcc generate an RSL VOP. But you can create a custom VOP and edit the Inner Code and Outer Code sections to do different things in the VEX and RSL contexts. I tried this out and confirmed that it worked, here's what I did. I started by creating a RSL surface shader. I dove inside and created a rainbow vop. I right clicked on the node and went to the operator type manager, the definition for rainbow is highlighted. I right clicked on the definition of rainbow and copied it. I the dialog that popped up I renamed it to lucaRainbow. In my vopnetwork I laid down an instance of lucaRainbow VOP, RMB on it and brought up the operator type properties. under the vex menu I started altering the code, hit apply and TA DA! brand new RSL VOP. Quote Link to comment Share on other sites More sharing options...
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