Jump to content

Collision field deleting the density field


alican

Recommended Posts

I am making a smoke sim from the surface of a deforming object. And I want to use that object as a collision. But the collision field is eating my density field and I get a wierd result, density is disappearing when colliding. Is there any solution to this?

 

Thank you,

Alican

Link to comment
Share on other sites

in my experience this is often due to "collisionvel" field not being properly set up. this can cause problems especially if the collision object is moving quickly through the smoke volume. it will not transfer its velocities to the smoke vel field and will simply eat the smoke away

Link to comment
Share on other sites

By default the pyro/smoke solvers will clear any density which enters the collision volume in a timestep. I would double check your collision volume is interpolating sub frame and also that you are feeding the velocity from the collision object into the sim. On top of that depending on the speed of your object you may need to increase the substeps on the solver to help account for it. 

Also on the smoke/pyro solver if you go to the 'Advanced/Collisions' tab you can toggle off 'Correct Collisions' which will stop the solver from deleting any density which gets inside the collision somehow.

Hope this is helps

Cheers Jake.

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...