alican Posted September 15, 2016 Share Posted September 15, 2016 I am making a smoke sim from the surface of a deforming object. And I want to use that object as a collision. But the collision field is eating my density field and I get a wierd result, density is disappearing when colliding. Is there any solution to this? Thank you, Alican Quote Link to comment Share on other sites More sharing options...
celd Posted September 15, 2016 Share Posted September 15, 2016 in my experience this is often due to "collisionvel" field not being properly set up. this can cause problems especially if the collision object is moving quickly through the smoke volume. it will not transfer its velocities to the smoke vel field and will simply eat the smoke away Quote Link to comment Share on other sites More sharing options...
alican Posted September 15, 2016 Author Share Posted September 15, 2016 Yeah I thought so but if I just want it to stick and slide on the surface it becomes much harder to achieve by adding extra velocity. Quote Link to comment Share on other sites More sharing options...
Malf Posted September 15, 2016 Share Posted September 15, 2016 By default the pyro/smoke solvers will clear any density which enters the collision volume in a timestep. I would double check your collision volume is interpolating sub frame and also that you are feeding the velocity from the collision object into the sim. On top of that depending on the speed of your object you may need to increase the substeps on the solver to help account for it. Also on the smoke/pyro solver if you go to the 'Advanced/Collisions' tab you can toggle off 'Correct Collisions' which will stop the solver from deleting any density which gets inside the collision somehow. Hope this is helps Cheers Jake. 2 Quote Link to comment Share on other sites More sharing options...
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