Dustbrother Posted September 21, 2016 Share Posted September 21, 2016 Hey guys I've done a lot of googling and searching on this to no avail.. Is it possible to render 3d depth of field that is based on a point attribute instead of the function of distance from camera that mantra uses. For instance using this you could render real 3d blur as a function of distance from a central point, or distance from a surface, or even from a 3d fractal value. Thanks in advance for any help you guys can give on this. Quote Link to comment Share on other sites More sharing options...
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