Fyre Posted October 3, 2016 Share Posted October 3, 2016 Hey, I'm trying to use a particles rest position - created on the emitter on the birth frame - for shader noise. Unfortunatley I can't get the noise to work correctly inside the shader, wondering if its something to do with rest position on the simulation is a single point in space, but when render the particles are spheres made of multiplt points? Is there a correct method for using particle restpos inside a shader? Thanks Quote Link to comment Share on other sites More sharing options...
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