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particle rest position in shader - problems


Fyre

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Hey,

I'm trying to use a particles rest position - created on the emitter on the birth frame - for shader noise.

Unfortunatley I can't get the noise to work correctly inside the shader, wondering if its something to do with rest position on the simulation is a single point in space, but when render the particles are spheres made of multiplt points?

Is there a correct method for using particle restpos inside a shader?

Thanks

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