RevEllaht Posted October 14, 2016 Share Posted October 14, 2016 (edited) Hi there, I am attempting my first paid project in Houdini and stressing a little under the deadline. I cant seem to get a texture file sequence happening inside an attribute VOP as a $CR attribute on the uniform scale of a CopySOP. It just loads the first texture file in the sequence only, which looks great, but it needs to move through the sequence. Even though I am using $F3 on the frame count of the tif sequence, whether I use colormap or texture in the vop network. Is there a solution to this possibly? Edited October 14, 2016 by RevEllaht Quote Link to comment Share on other sites More sharing options...
galagast Posted October 14, 2016 Share Posted October 14, 2016 Hi, I'm not sure if this would help. I did a simple setup, running over points to create color based on a texture sequence using Attrib VOP. In case this doesn't help, any chance you could post a hip file for us to check? H15.5.607 Indie H15_attrib_vop_texture_seq.hiplc Quote Link to comment Share on other sites More sharing options...
RevEllaht Posted October 17, 2016 Author Share Posted October 17, 2016 Thanks Jeff I'll take a look today Quote Link to comment Share on other sites More sharing options...
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