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Using SDFs directly in RBD sims?


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 While playing with VDB fracture I discovered that can plug a VDB surface volume directly into a RBD simulation without having to first convert it into polygons/proxy volumes, but I've never seen anyone recommend doing it this way. Is there some disadvantage in doing this?

It does seem that it might be a hair faster, though not by much, guessing because it does not have to generate collision geometry?

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