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Flip fluid: Setting an attribute once at birth


GeneralLethal

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What would be the best way of setting an attribute at birth to FLIP particles, using a noise, so that its value is then retained for its life duration? With normal particles I'd probably use the "just born" group, but as FLIP particles don't have an age attribute, I'm a bit over my head in how I could achieve the same result.

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Set it on the source points before you start the flipsim. After your fluid source node add a attribute vop and plug a turbulent noise vop in to Cd. If you turn off the visualisation in the flipobject/guides/particles/visualisation type in the dopnet, you should see colours coming through on the flip particles. 

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