Kev Posted November 15, 2016 Share Posted November 15, 2016 I am currently using a geometry that has multiple UDIM tiles to create a point cloud for a wet map. My struggle is that after I have gone through the process of attribute transfer onto this point cloud, I cannot figure out how to write out an animated texture sequence for this wet map for each UDIM. Using Matra with a UV Render Object, I only get the 0-1 uv space, and it is limited to the resolution of the mesh itself. I would like to make a much higher resolution texture that uses the scattered point resolution and gives me an image for each UDIM tile. Any ideas or directions that I should test? Quote Link to comment Share on other sites More sharing options...
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