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Substitute operators in a existing scene


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Hi there. Here is the deal. Suppose we have a SOP operator foo_x implemented as a DSO. At some point we decided to deprecate it in a favor of VEX version of it. As far as operator name and parameters interface are identical, i expected this to be an easy task. If i remove original foo_x dso from Houdini path and replace it with otl, existing hip files will pick up an otl version, however when scene loads, all foo_x operators become unlocked and empty inside! I didn't expect such behavior. Matching current definition helps, but this is not a solution. 

Any thoughts on that? If someone have experience in replacing an old operator of one type with a new one of different type(otl->vex, dso->vex, otl->dso) please share.

Edited by Stalkerx777
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