Jump to content

two meshes from one fluid


dagoose

Recommended Posts

Hi,

I am working with per point density and viscosity in a flip sim to get mud covered by water. So far everything works fine.

Now when it comes to meshing I want to get two meshes out of the sim.

One for the water and one for the mud to be able to see the mud through the semi transparent water.

I get my groups (mud and water) via the dop I/O but are losing them in the fluid compress node with the packed particles.

So the only way I can think of right now is to save the cache without the packed particles option ... making them pretty big I guess ... in order to get two seperate point groups and hence two meshes for the mud and water.

Can anyone please help me how to go about this ? Or am I going the wrong direction anyway to see mud through the water.

Cheers

 

Rico

 

Well I just realised that the packed particle option doesn't make a big difference in the cache size ... surprise ... i guess it is just for loading optimization?

 

 

Edited by dagoose
no big difference in cache size
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...