Humboldt155 Posted December 23, 2016 Share Posted December 23, 2016 Hi! I've made a simulation with procedural lightning, and want to make some smoke in the places where lightning hits surface. I've made a little particle emission for sourcing, like on the video below. 1.mp4 I choose Cluster smoke on the shelf and it creates clustered flued source perfectly, image is below. Cluster tool also creates Puro sim in DOP as it should do, but it just doesn't work, and doesn't make smoke, I suppose it doesn't see the fluid source. It starts to make smoke only when I choose Continuous option in Pyro PObject Inctancing tab, but it makes it extreemly slow, and smoke container disappeares together with source. How to fix it? Or are there any tutorials for making cluster smoke from points? Thank you! Quote Link to comment Share on other sites More sharing options...
Yon Posted December 24, 2016 Share Posted December 24, 2016 Houdini 15.5.480\houdini\help\examples\nodes\sop\clusterpoints how to cluster animated point sources Quote Link to comment Share on other sites More sharing options...
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