Jump to content

Cluster smoke from emitted particles does not work correct


Humboldt155

Recommended Posts

Hi!

 

I've made a simulation with procedural lightning, and want to make some smoke in the places where lightning hits surface.

I've made a little particle emission for sourcing, like on the video below.

1.mp4

I choose Cluster smoke on the shelf and it creates clustered flued source perfectly, image is below.
 

2.jpg

 

Cluster tool also creates Puro sim in DOP as it should do, but it just doesn't work, and doesn't make smoke, I suppose it doesn't see the fluid source.

It starts to make smoke only when I choose Continuous option in Pyro PObject Inctancing tab, but it makes it extreemly slow, and smoke container disappeares together with source.

How to fix it? Or are there any tutorials for making cluster smoke from points?

Thank you!

 

3.jpg

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...