jim c Posted February 23, 2017 Share Posted February 23, 2017 I have a chunk of geometry, lets say a tube, that's off in space, and it's been rotated around. I'd like to "normalize" it, to translate it to the origin, and then rotate it such that's point straight up in the Y axis, perform some operations on it, and then put it back in it's original position and orientation. I know how to normalize the translation, but I'm stuck with the rotation stuff. Is there a sop that does this or some vex that would point me in the right direction? Quote Link to comment Share on other sites More sharing options...
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