Mokiki Posted February 26, 2017 Share Posted February 26, 2017 (edited) I have an already finished fluid sim done in realflow I'd like to manipulate in Houdini. What I want to do is a very simple color mix where the two particle systems touch each other. I thought this would be pretty straight forward but I have a hard time grasping the correct use of the nodes used in the pointvop. I think I understand the logic I have to use: Have the points compare their positions to each other within a radius have the found points spit out a true condition which allows said points to change color via the color mix node. The end goal would be to maybe add a third/fourth color to the mix and grow the color spread over time but since I am still struggling with the basics I'll keep that on hold for now. So if somebody could give me any advice I'd really appreciate it. *Edit* Figured the first part out. Got a basic two color mix working. Needed a much simpler setup than I was thinking of but still this way of working definitely needs some getting used to. Especially in relation to all the different data types being produced. Edited February 26, 2017 by Mokiki Quote Link to comment Share on other sites More sharing options...
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