db.digital Posted March 7, 2017 Share Posted March 7, 2017 (edited) Hello! I've posted questions for help developing my wave deformer tool before, and with the release of Houdini 16 a lot of possibilities have opened up! I was wondering if anyone had some ideas on how to integrate deformed geometry in to the new hero wave system? My wave deformer tool deforms a grid in to a wave shape, but causes the foam details to stretch across it unnaturally. I'd love to be able to draw from the nice foam created by the hero waves in H16. The reason I'm not just using the hero waves is because I am using it for a large tidal wave, and raising a curve in the hero waves to make it a tall wave results in a very unrealistic wave shape. Here's a video of my deformer that shows what I'm describing: Any advice is much appreciated! Edited March 7, 2017 by db.digital incorrectly tagged accidentally Quote Link to comment Share on other sites More sharing options...
Vivian Posted July 31, 2017 Share Posted July 31, 2017 Hello,I have been doing this recently, rendering some problems encountered, do not know if you have solved, hope you can help me!Thank you ! Quote Link to comment Share on other sites More sharing options...
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