trojanfoe Posted April 27, 2017 Share Posted April 27, 2017 (edited) Hi there, I would like to bake all the textures of my game assets for use in Unity where the smoothness is baked into the metal map alpha channel. I cannot see from the Bake Textures ROP node how to do this? Do I need to create/use a non-standard shader for this? Here is the test geo from Houdini (note rough blue material): and this is what it looks like in Unity (note shiny blue material): Here is the project. I am using Houdini Indie 16.0.578 under Windows 10. Edited April 29, 2017 by trojanfoe Quote Link to comment Share on other sites More sharing options...
trojanfoe Posted April 28, 2017 Author Share Posted April 28, 2017 (edited) OK, I think I've solved it by hacking the Principle shader. Edited April 29, 2017 by trojanfoe Quote Link to comment Share on other sites More sharing options...
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