callandekeijzer Posted May 2, 2017 Share Posted May 2, 2017 I'm trying to add this geometry to the primitives of an object, in this instance a cube. I'm quite lost and have no idea how to continue, any suggestions? Also, is there a way to have a rectangle spawn from the corners of the grid towards the center, whilst following the height of the surface? VFX1.hipnc Quote Link to comment Share on other sites More sharing options...
galagast Posted May 3, 2017 Share Posted May 3, 2017 Hi, I played around with your file a bit. I'm not entirely sure if I hit some of your questions. Here's the result: In the attached hipfile, I colored the ones that I added to green. There are also quite a few wrangle nodes in there, but the codes are just 1 or 2 lines, hopefully it does not look too complicated. VFX1_jlim.hipnc - H16.0.557 1 Quote Link to comment Share on other sites More sharing options...
callandekeijzer Posted May 3, 2017 Author Share Posted May 3, 2017 Thanks this helps a lot! Quote Link to comment Share on other sites More sharing options...
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