captainbuckfish Posted June 13, 2017 Share Posted June 13, 2017 Hi, Having some issues understanding shading in Houdini. I created a rigid body sim and the model already has UVs and some textures. I created some attributes and wanted to use them to add to these textures within Houdini, masking sections to add noise and add bump mapping to areas. I would like to use the edge attribute I created to apply a crack style bump to the mesh. Please see the attached files. Issue is using the principled shader I dont know the best way to add these cracks to the exisiting bump map and also to have displacements too. How do you create a bump/normal shader from scratch? Many thanks in advance, Duncan SHADING HELP.rar Quote Link to comment Share on other sites More sharing options...
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