WhyGee Posted June 28, 2017 Share Posted June 28, 2017 Hi, Is it possible to have an RBD object act as a volume collider, for example against a flip sim but also as a surface collider when colliding with cloth (in the same dop network of course) If someone could provide an explanation or a simple scene setup, it would be of great help. Thanks in advance! YG Quote Link to comment Share on other sites More sharing options...
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