Tokezo Posted July 7, 2017 Share Posted July 7, 2017 (edited) Hello everybody. I have a task to make an asset. I'm pretty new to Houdini, but I'm familiar with some basics. What an asset must do: 1. We have a geometry, on which we select several edges by hand 2. Place these edges to different groups. I don't know how to do that 3. Convert edges to splines(I found a python script for this) 4. Place geometry on different spline groups, so they don't overlap each other and we can parametrically define an offset between them. I also don't know how to do this. 5. Control the scale of each element by spline ramp. Here are some pictures. On first we have some edges and we need to put them into different groups, marked 1,2,3.... On the second picture we see the scale of the geometry that we placed on the edges. For example on group 9 we have smaller geometry scale on the sides, which gets bigger in the middle I hope i described it right. Thank you for your help! Edited July 7, 2017 by Tokezo *by hand Quote Link to comment Share on other sites More sharing options...
f1480187 Posted July 11, 2017 Share Posted July 11, 2017 2/3. It's trivial to place split geometry on different groups using Partition node. You can even transfer it back to original geometry. 3. Try Dissolve node instead. 4/5. Polywire it. You can control the width of the Polywire's output geometry. Setup ramp parameter in VOPs or Wrangle to map width to arbitrary shape you need. edges_to_path_driven_geo.hipnc Quote Link to comment Share on other sites More sharing options...
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