laz3d Posted July 20, 2017 Share Posted July 20, 2017 Hi, Trying to figure out what would be the best pipeline for attaching groom to multiple creatures from an alembic. So far this is what I have, but it would be great if some of you had better suggestions / ideas. Alembic in - lets say 5 animated creatures. create a guide deform node for each creature to attach groom create hair gen node for each creature to generate hair - this gets packed and cached to disk (I wrote a python script that will do all this caching on its own) the caching takes a while but works.. So that's groom done and cached so off to lighting > create a hair generate node for each cache, read in, unpack assign shader to each hair gen node. Done. I wonder if there is a way of just having one groom deform for all creatures, and one hair gen / cache for all which would mkae life easier but as far as i know there isn't What do you guys think? Cheers, -Laz Quote Link to comment Share on other sites More sharing options...
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