craigls Posted August 16, 2017 Share Posted August 16, 2017 Hope someone can shed some light on this, follow a tutorial from digital tutors. I've setup a for loop to colorize points black(inactive), red(active), and fed them into a null called OUT_ACTIVE_POINTS. Ive fed them into a null called OUT_ACTIVE_POINTS and in dops under my rbdpackobject1, Ive put a activalue node and in the active filed typed this expression. point("../../OUT_ACTIVE_POINTS/",$OBJ,"Cd",0) but when I run the sim, the whole object remains inactive, might there be something different in H16 that's causing this. really appreciate any advice. Quote Link to comment Share on other sites More sharing options...
Yon Posted August 16, 2017 Share Posted August 16, 2017 (edited) Hey I don't think that node is used anymore.. just put active on your packed geo and add it to the overwrite attribute parm on packedobjectdop then if your active is animated you will need to look at RBD inherit @v after initial frame section http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_inherit_.40v_and_.40w_after_initial_frame Edited August 16, 2017 by Yon Quote Link to comment Share on other sites More sharing options...
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