particleMan Posted August 11, 2005 Share Posted August 11, 2005 Hi all, I am trying to create a box in the shape of the full frustum when you turn it on for a camera in the viewport. I wish there was a way to get that information striaght from the camera. Theinformation is clearly there because the area is drawn in the viewport! In any case, given that I have access to all the standard camera parms (focal length, aperture, camera position, near clipping plane, far clipping plane, aspect ratio, etc.) how can I recreate that box? I have been scouring the net and my books and have come up with things about frustum clipping planes but I can't quite pull of the pieces together to build my box! Thanks! Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted August 11, 2005 Share Posted August 11, 2005 The tan() should help you with getting the frustum box. I have set this up in an OTL about 1+ years ago. I'll see if I can dig it up and post it here or something. Cheers, Alex Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.