nigelgardiner Posted August 29, 2017 Share Posted August 29, 2017 Hi there I'm having trouble layer comping in the mat context. I'm building individual components - paper stock, black ink, foils.. (of a label) as separate shaders in material builder nodes in the mat context. I think I'm setting them up correctly to use layers. If I drag the layer to a null and then assign it to the geo it renders correctly, but when I try to layer comp I get gray geo and a /mat/layercomp1: invalid array literal for type : void (1,30)? I did have this working in shops apart from one small problem but now I have a big problem in Mat. Anybody able to point me in the right direction please? thanks Nigel. rotating bottle v18 wking.hiplc Quote Link to comment Share on other sites More sharing options...
nigelgardiner Posted August 30, 2017 Author Share Posted August 30, 2017 Hi, solved, dunno how/why, it just worked this morning... Quote Link to comment Share on other sites More sharing options...
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