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Poly wired grid radius controlled by an object


Rival Consoles

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Hello masterminds,

Quick question...So i have a quad grid with the output attached to a poly wire. I also created a sphere with the intention to have its position controlling the wire thickness (poly wire radius) of the grid.

My newbie idea to make that happen, i created a point attribute with the name pscale attached it to the sphere. Then piped both sphere and grid to an attribute transfer node, naive move, hoping to see the grid morphing which, of course, didn't happen. Does someone knows how to do that?

I just want to control the grid thickness with a sphere or other object like a null. The attached image is just an idea of the goal, the object that control the thickness is missing.

Any help would be greatly appreciated.

e3.png

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