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Maya 2016 Grouped Mesh export to Houdini 16 as FBX issue


conanjip

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Hello people of ODForce,

There's issue after exported the Grouped Mesh FBX from Maya 2016. Right after I import the FBX into the Houdini 2016, I realized Houdini duplicated some other geometry pieces into another group. May I know what is the cause of it?

Thank you,
Conan

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