meldrew Posted September 10, 2017 Share Posted September 10, 2017 Hi all, I've started putting an asset together which allows me to create multiple 'threads' from a single line, then effect them as if they are fraying/weaving. I'm quite happy with it, however my approach doesn't lend itself well to anything other than straight lines, and I'd like to apply it to more/multiple complex curves - so that it follows their contours exactly. At the moment it does 'work', however it distorts the original curve quite a lot, which I'd like to avoid. Could anyone suggest a way for me to adapt my current VOP setup to calculate the trigonometry per curve? Or an alternative to using the 'wireU' attrib? Or alternatively, if there is a different approach I should be taking all-together? any pointers in right direction would be much appreciated .hip attached - Thanks in advance! (N.B. This setup is loosely based on a thread I originally found here on odforce some time ago - but I cannot for the life of me find it now, so a hat tip goes to OP if reading.) thread_tool_asset_003.hip 1 Quote Link to comment Share on other sites More sharing options...
ikoon Posted September 11, 2017 Share Posted September 11, 2017 (edited) Hi, if you want to have wires "circle" around the central wire (like a helix), then you may like these topics: Probably the best for you:http://forums.odforce.net/topic/25896-helix-along-curve/?do=findComment&comment=150443 With volumes, but you may use the "cross product" part of it:https://vimeo.com/162213251 EDIT: the vimeo, at time 51:10 Simon is talking about the cross product For inspiration also here, but eetu uses different principle, I personaly dont even know how eetu does it:http://forums.odforce.net/topic/8471-eetus-lab/?do=findComment&comment=119237 Edited September 11, 2017 by ikoon Quote Link to comment Share on other sites More sharing options...
meldrew Posted September 11, 2017 Author Share Posted September 11, 2017 Thanks a lot Jiri, Will take a look at these threads & see if I can get where I need - The helix along a curve seems ideal. (I need to start learning VEX poperly so I can *finally* start to move away from VOPs, they have such heavy overheards in comparison.) Quote Link to comment Share on other sites More sharing options...
ikoon Posted September 14, 2017 Share Posted September 14, 2017 You are welcome. VEX is really nice, not that difficult. I came across this, you may download the files and have some inspiration from it:https://vimeo.com/213613488 Quote Link to comment Share on other sites More sharing options...
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