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baketexture ROP eating huge amount of memory?


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Hey guys,

anybody noticed baking textures with baketexture ROP takes HUGE amout of memory? I mean... right now I'm trying to bake 7 udims at 4k and every single udim takes up to 40 gigs to render (!!!). So with 64 gigs of ram I can only do one udim at a time. That is ridiculous. This happens every time with any model, with no bitmaps used in the shader.  

I could understand baking complex shader may take a lot but this really looks like some sort of memory bug. On top of it, render cache is not flushed after each frame (udim) so it keeps accumulating. I don't believe this is normal.

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