ikoon Posted September 20, 2017 Share Posted September 20, 2017 Please, I am trying to understand it, for example: - in SOPs, I source collisionvel from polygons ... at some resolution, at a position (vdb from polygons or fluidsource sop) - in DOPs, I apply that collisionvel to vel The "volume sample vector" from sops to dops happens inside the Gas Calculate? Is it the best sampling method? Shouldnt I somehow source collisionvel directly in DOPs? What if SOP is animated and SOP collisionvel volume gets animated, voxels DOP/SOP then get offset ... doesnt the DOP calculation get interferences or blur? Isnt it calculated twice to have matching resolutions/positions? Quote Link to comment Share on other sites More sharing options...
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