Wolfwood Posted August 23, 2005 Share Posted August 23, 2005 I'm having trouble with the intersect() vex function....I'm doing something stupid and I need fresh eyes to spot it for me. All the action is in /obj/model The grid points are having rays shot from the points along their normals at the sphere. The grid is enclosed inside the sphere....so the intersect() should be hitting something. In Houdini 7.x it either gives 0,0,0 or nans In Houdini 8.0.x it just gives 0,0,0 (I'm stashing the result in Cd) Any ideas? intersect2.hip.gz Quote Link to comment Share on other sites More sharing options...
sibarrick Posted August 23, 2005 Share Posted August 23, 2005 I think it uses the the length of the normal as the maximum distance to check for intersections, if you multiple N by 10 then it starts working Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted August 23, 2005 Author Share Posted August 23, 2005 I think it uses the the length of the normal as the maximum distance to check for intersections, if you multiple N by 10 then it starts working 20779[/snapback] damnit..of course..... this is like the 3rd time I've forgotten that. :cry2: Thanks chief. :notworthy: And this is a perfect example of a time to use that new note adding feature in 8. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted August 23, 2005 Share Posted August 23, 2005 Yes indeed, must download the latest cut and check that feature out. Quote Link to comment Share on other sites More sharing options...
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