DeeLan Posted October 1, 2017 Share Posted October 1, 2017 I've stumbled across a rather annoying little issue. As you can see in the attached scene, If I perform a subtractive boolean operation after a voronoi fracture, things get super messed up. The two major issues being that a bunch of pieces are randomly missing faces and the new faces generated by the boolean are not connected to their respective pieces. I managed to get things working (albeit marginally slower) by utilizing a for each loop. Does anyone know what might be the cause of this issue? Has anyone run into it themselves? post_voronoi_boolean_problem.hipnc Quote Link to comment Share on other sites More sharing options...
lubitel Posted October 1, 2017 Share Posted October 1, 2017 (edited) Booleans can misbehave when applied a second time on a geometry. Cure for this is to select "No Polygons" dropdown option on the first boolean. I dont know the reason why it is giving the undesired result after a voronoi. Applying the boolean before the voronoi is a workaround. Not answering your initial question but hope its helpful... Edited October 1, 2017 by lubitel clarification Quote Link to comment Share on other sites More sharing options...
acey195 Posted October 2, 2017 Share Posted October 2, 2017 alternatively, you can keep it at either of the other options, if you add a clean node in between and a divide node set to a maximum of 4 sides/vertices per polygon. Quote Link to comment Share on other sites More sharing options...
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