neblina Posted October 24, 2017 Share Posted October 24, 2017 Hello everyone! Please see the picture attached. In the "old" Point node is possible to simply "Add Normals", make operations like subtracting vectors. I'm just beginning Houdini, so I apologise if this is dumb or extremely simple. How would you go on to achieve the same results without using the old Point node? The setup is simple, this is a subnet, and the Switch is connected to a toggle on the upper level. When this is on, the user has the ability to control a handle and the point normals would "point at it / follow it". Any ideas? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Yon Posted October 24, 2017 Share Posted October 24, 2017 Let's assume we're at the origin, you have a object and a point representing your handle. Let's make there normal there position, normalized. @N = normalize(@P); Put object into first input of another wrangle, the point into the second. @N = @N - point(1,"N",@ptnum); The N of your object should point towards the point now Quote Link to comment Share on other sites More sharing options...
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