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Render ROPs in background


m-egger

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Hello!
 

I have a question concerning ROPs, because I can't seem to figure out how to render them "in the background" as you can do with other write-to-disk SOP-nodes or Mantra-render-nodes. I really like this options as it gives me the ability to still work in the same scene without having to open another window.

My particular case is that I have a flip sim and want to render two caches out at the same time (one fluid cache, one surface), frame-by-frame dependent on each other. 

If, as I expect, you say that there is no way to do this, because of the dependencies, then I'm fine with that. I just wanted to ask if I missed some usual Houdini-black-magic. :)

 

Thanks!

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