Rickiest Posted November 4, 2017 Share Posted November 4, 2017 Hello, I'm pretty new to Houdini, but I have been having issues with bringing in a camera that has some baked animation on it to Houdini. The camera is placed on motion path and has a locator that controls the cameras aim point. I have baked out the animation on the camera, exported it as both an fbx and an abc file but when I bring it into Houdini it seems that the camera is shifted to a separate area. Any thoughts on this matter? Quote Link to comment Share on other sites More sharing options...
Phiphat Posted November 4, 2017 Share Posted November 4, 2017 Hi, Try this: Duplicate your current camera, remove all the constraints, and unparent it to the global level. Position&Rotation Constraint this camera to your original camera, bake it, and remove all the constraints. Now you should have a clean camera with keyframes at the global level, export that. When you export, make sure that "World Space" option is checked. This is under Advanced Options when you're exporting alembic. Hope it work out for you. P Quote Link to comment Share on other sites More sharing options...
Rickiest Posted November 6, 2017 Author Share Posted November 6, 2017 On 11/3/2017 at 8:19 PM, Phiphat said: Hi, Try this: Duplicate your current camera, remove all the constraints, and unparent it to the global level. Position&Rotation Constraint this camera to your original camera, bake it, and remove all the constraints. Now you should have a clean camera with keyframes at the global level, export that. When you export, make sure that "World Space" option is checked. This is under Advanced Options when you're exporting alembic. Hope it work out for you. P Thanks! I ended up making another camera, parenting it to original camera and baked out the animation. The 2nd camera still had the same issues, so I ended up making a third camera and pasting all the frames from the baked camera over. Not sure why the third one worked, I guess the 2nd camera had some constraints that weren't taken out. But yeah, thanks for your help! Quote Link to comment Share on other sites More sharing options...
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